Hey there, Gamers and Game Makers!
As some of you already know, I'm working on a game at the moment that's going to take much longer to make than my past games. As in a few years rather than a few months. While this is scary in a number of ways. Such as the risk of spending so much time on something and not knowing if it'll be any good and staying motivated for so long. I have noticed a surprising upside to this. Despite it being a much larger project, I feel more relaxed working on it. I've been so used to forcing myself to ridiculous deadlines in order to complete some games. I also think my project management skills have come a long way over the years and I'm now better able to manage my time on this project. I'm currently coming off of the pre-production phase of the game and moving onto actual development beyond that of prototyping aspects of the game. This comes at the same time that I'm returning as a mature student to college for my computer science degree. Juggling those two things is a challenge all by its self. That said, I think the other reason I'm enjoying working on this game so much is that it also is very different from my past games. I think even if we love making a particular style of game, we can end up placing ourselves in a creative rut of sorts. Staying close to the familiar formulas that worked before. I think it's important to break the mould from time to time. It keeps us creative and keeps us excited about actually making things. Until next time! |
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April 2019
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