Hey there, Gamers and Game Makers!
This week, I want to talk a little bit about the importance of change. More specifically, the importance of change in your work.
Something I've come to find as I've been trying out some new projects outside my comfort zone is, you'd be surprised at how much you might enjoy the thing you were afraid to try. Also, you'd be surprised at how fast you can improve at it.
In my case, I've primarily worked on 3D games and focused on game design and level design. While I've animated some rigs in Blender and Maya in the past, my experience of 3D modelling and animation was not that strong. Now, my last and current project are taking me outside of my comfort zone again because they're 2D projects and I have to do all the art and animation using a Wacom tablet.
So, although I'm outside of my comfort zone, I've made some games that never would have existed if I stayed in my safe space. It also allows me to be more creative and a lot more original with ideas. You'd be amazed at what you can come up with when you allow yourself to try new ways of making games. The other upside to changing how you make things is that you'll learn more skills and as a whole become a better creator.
My advice for this week would be simply to start slowly pushing yourself out of your creative comfort zone and start trying to think of new projects you wouldn't normally consider to be your thing. I'm willing to bet that you'll find it exciting and motivating to push yourself and it'll result in you being far more creative in any project and you'll learn some new skills that will improve your future projects.
Until next time!