Hey there, Gamers and Game Makers!
I've spent quite a long time making games. So, naturally, over the years I developed my own pipeline if you will for how I make games. This has been changing over the last year with the introduction of new tools for art and asset creation. Combined with a hectic college schedule, I've had to change and adapt to how I make games. At first, there's a natural resistance to this. However, since making these changes, I've actually been making far better projects. The combination of time restrictions and scope forces my creative side to work that bit harder to make something fun and interesting in a shorter space of time as well as taking more risks with ideas. So, if you're resisting a change, don't. Give it a chance and you'll start to see how it can result in you improving your projects. Until next time! |
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April 2019
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