Dan Kenny Game Design
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Let's Pixel #1

26/2/2017

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Hey there Gamers and Game Makers!
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Last week, I posted a little pixel art character design on social media. I've decided for this weeks blog, I will go through a quick breakdown of how I go about my pixel art. As I'm still quite new to pixel art, expect my methods to change and improve. For now, I think it might be interesting to document my progress with pixel art and various other styles.

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For this particular pixel art character, I used Aseprite to create it. Aseprite is a pretty great tool for creating simple pixel art and animations.
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When making a character, I tend to have a rough idea in my head of what I want it to look like. I start out by blocking out the basic shape of the character. In this case, I wanted a character covered in rags and a hood. So, I block out the simple ​silhouette of what I think that would look like.
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Next, I define the shape further by creating the legs of the character and deciding more on the pose. Right now, I'm not worried so much about being exact as I can tweak it as I go.
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I next start defining the rags using a solid color. At this point, I can now better define the face and arms. I also start to make the rags look somewhat more natural by adding rips at the bottom.
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I now start adding some basic shading to give a better sense of texture to the rags.
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I add another color to the shading of the rags to add further depth and more sense of lighting.
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As I get close to the end of this character, I add a background color and a base for his to stand on. I also make some adjustments to the shading on the rags.
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Finally, I make a change to the face by adding a type of face wrap. I think this gives a better look overall to the character.

​While this is pretty basic, I hope it has been of some help to someone and if you have any suggestions, please feel free to get in touch!
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